Generate RTA-friendly seeds with a village and a ruined portal right at spawn — beds to skip the night, food and loot to gear up, and obsidian/flint for a fast Nether entry. Every seed is verified; distances are measured from the world spawn.
✓ Verified: both the village and the ruined portal really generate within the listed distance of spawn on Java 1.21.
| Seed | Village (X, Z) | 🏘️ dist | 🌀 portal | ||
|---|---|---|---|---|---|
| Click “Generate Seeds” to find speedrun starts | |||||
Click “View” on any seed to open it on the full map, jumped to the village with the ruined portal and other structures visible.
Open MC Seed View →In a Minecraft speedrun the opening minutes decide the run. The two things that matter most at the start are a village and a fast route to the Nether — so this finder searches for both right next to your spawn point:
Together they let you gear up, grab food, and reach the Nether far faster than a blind spawn — exactly what an RTA reset is looking for.
Strongholds always generate in fixed rings starting about 1,280 blocks from the world origin, so they aren’t part of this search (locating all of them is slow). Once you’re in the run, throw an Eye of Ender and use the Stronghold Calculator to triangulate it, or load your seed on the map and enable the Stronghold layer to see every stronghold up front.
The search runs entirely in your browser using WebAssembly — no seed is ever sent to a server. Village and ruined-portal positions (and their biome viability) are computed with the cubiomes world-generation library, so both structures really generate at the listed coordinates on Java Edition 1.21. A free, accurate alternative to Chunkbase.